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Devi Loches
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Posted - 2015.03.04 22:04:15 -
[1] - Quote
The Entosis trolling will be insane if put into effect right now. Speed tanking will be the best defense with them, especially since any cap ships trying to use them will just get piled on since it takes so long for them. The Entosis needs an effect like siege and triage mods that force the ship to remain stationary, or at least a huge movement penalty.
Also, in many ways this makes Dreads only useful for POS grinding and anti-carrier ops. Carriers can at least triage and support with fighters, but Dreads, and in some ways Titans, are almost obsolete. I always saw dreads as the ultimate structure grinder, but if that doesn't happen anymore, what's the use of them? |
Devi Loches
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Posted - 2015.03.04 22:30:00 -
[2] - Quote
Eli Apol wrote:Devi Loches wrote:The Entosis trolling will be insane if put into effect right now. Speed tanking will be the best defense with them, especially since any cap ships trying to use them will just get piled on since it takes so long for them. The Entosis needs an effect like siege and triage mods that force the ship to remain stationary, or at least a huge movement penalty.
Also, in many ways this makes Dreads only useful for POS grinding and anti-carrier ops. Carriers can at least triage and support with fighters, but Dreads, and in some ways Titans, are almost obsolete. I always saw dreads as the ultimate structure grinder, but if that doesn't happen anymore, what's the use of them? Speed tanking at 120km doesn't work so well because your angular velocity drops as you get further from the origin. These 5km/s trollceptors orbitting at 120km are only moving around the central point at 5/120x2 = 0.02 rad/s edit: doh my maths, fixed
So you propose sniping them? You'll need much larger ships in order to snipe at frigates orbiting 120km away from you. That is exactly what trolls are looking for, a single BS trying to snipe them down so they can bring something else in and get a good kill. The issue isn't that it's impossible to hit the trollceptors, it's that they either leave grid too fast if you get close, or are just a pain if you don't.
By freezing them in place, it's just as much about keeping them in the same grid as it is about keeping them from speed tanking. That and the fact that a handful of frigates can create the havoc that a fleet of cruisers used to do, while still requiring the same level of defense commitment, is just unreasonable.
I'm not in a large bloc that is looking to protect whole regions of space and complaining it's going to be harder. I'm coming from a small alliance that just got sov and sees this as ridiculous to defend against. |
Devi Loches
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Posted - 2015.03.04 22:34:50 -
[3] - Quote
Vincent Athena wrote:Baneken wrote:Eli Apol wrote: Speed tanking at 120km doesn't work so well because your angular velocity drops as you get further from the origin.
These 5km/s trollceptors orbitting at 120km are only moving around the central point at
5/120x2 = 0.02 rad/s
edit: doh my maths, fixed
As I stated earlier in this thread, time to dust that sniper Rokh. A interceptor can keep a lock at 120 km?
With the right fit, yes. Some fits have already been shown using sensor boosters. |
Devi Loches
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Posted - 2015.03.04 22:52:37 -
[4] - Quote
Vincent Athena wrote:Promiscuous Female wrote:Vincent Athena wrote:Baneken wrote:Eli Apol wrote: Speed tanking at 120km doesn't work so well because your angular velocity drops as you get further from the origin.
These 5km/s trollceptors orbitting at 120km are only moving around the central point at
5/120x2 = 0.02 rad/s
edit: doh my maths, fixed
As I stated earlier in this thread, time to dust that sniper Rokh. A interceptor can keep a lock at 120 km? a malediction with 2 sensor boosters (range script), two T2 ionic rigs, being RSBed by another malediction (range script) can lock out to 200km the pair go 4.5km/s mwding while cap stable and are <2s align (3x istab, overdrive) this is before implants or gang bonuses OK. Shows what I know about fitting. But remember, you cannot warp with a running Etonsis link. You have to wait for it to end its cycle. That makes the 2 second align a little less useful. Also there is this: "Activating an Entosis Link also causes ships to become extremely vulnerable for the duration of the moduleGÇÖs cycle: the equipped ship cannot warp, dock, jump or receive remote assistance until the cycle completes." I'm not sure if that extends to RSBs. Now all the defender need to is bring a faster ship and run you down.
Basically, that means just changing the meta from Ishtars and Tengus to Interceptor races. |
Devi Loches
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Posted - 2015.03.04 22:56:09 -
[5] - Quote
Vic Jefferson wrote:Eli Apol wrote:. If people are doing it purely for the 'troll' factor of making people undock then tittering like schoolgirls over to the next system then it sounds about as fun as cancer, I certainly wouldn't be signing up to waste my time in a fleet that does that. That's the problem. Harassment as it looks now appears to be the best strategy. Breaking their armies is impossible, so break their wills. While, yes, that's one way to win a war, we are looking for fun gameplay here. Put some onus on the attacker.
It'll be harassment till either you take sov, or defenders bring something out worth dropping a blackops on. Long live the hotdrop meta. |
Devi Loches
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Posted - 2015.03.04 23:04:17 -
[6] - Quote
Vincent Athena wrote:On the entire interceptor thing: If it really does become a big issue, a simple change would be:
"Activating an Entosis Link also causes ships to become extremely vulnerable for the duration of the moduleGÇÖs cycle: the equipped ship cannot warp, MICROWARP, MICROJUMP, dock, jump or receive remote assistance until the cycle completes."
New idea added in caps. Its not as limiting as being stuck in place, but my guess is it's enough.
Fit an interceptor same as before but with an oversized AB. The issue is that something that can move super fast shouldn't also be able to use the ranged version of the E-Link. If they can only use the T1 version and stay close, that's fine, it forces the same conflict and isn't just trolling. Larger ships that can't just zoom away are the ships that need the range for the E-Link. |
Devi Loches
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Posted - 2015.03.04 23:09:03 -
[7] - Quote
Eli Apol wrote:Vincent Athena wrote:On the entire interceptor thing: If it really does become a big issue, a simple change would be:
"Activating an Entosis Link also causes ships to become extremely vulnerable for the duration of the moduleGÇÖs cycle: the equipped ship cannot warp, MICROWARP, MICROJUMP, dock, jump or receive remote assistance until the cycle completes."
New idea added in caps. Its not as limiting as being stuck in place, but my guess is it's enough. Sniper ship at zero running a defensive link = dead ceptor. Enough about the ceptors already.
5 man fleet. 2 Interceptors, 1 Covop cyno, 2 Blackops. Interceptors with E-Link start working on a structure, Sniper warps in to shoot them down, Covop lights up and Blackops jump in, Sniper dead.
Bring multiple snipers? Interceptors jump over a few systems and start again. Catch Sniper ships as they try to move around to keep up with interceptors. |
Devi Loches
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Posted - 2015.03.04 23:18:32 -
[8] - Quote
Axloth Okiah wrote:It is incredible how many posts are devoted to interceptors while we have no idea about the fitting... imho one of the more elegant solutions (assuming its even an issue) would be making the entosis module thingy relatively cap hungry.
Even if it's super cap hungry, you will only be going through 1 cycle. So you turn everything off, start up the E-Link, and then go back to burning around.
They have stated that they are looking to have E-Link have low fitting requirements. Most people are assuming it'll be about the same as fitting a turret or a launcher.
There a lot of other issues with the new sov, interceptors are just the most obvious and easily picked at. There is still very little benefit to owning sov. The indecies are still very crude guides (especially the Industry one). |
Devi Loches
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Posted - 2015.03.04 23:22:26 -
[9] - Quote
Vincent Athena wrote:Devi Loches wrote:Eli Apol wrote:Vincent Athena wrote:On the entire interceptor thing: If it really does become a big issue, a simple change would be:
"Activating an Entosis Link also causes ships to become extremely vulnerable for the duration of the moduleGÇÖs cycle: the equipped ship cannot warp, MICROWARP, MICROJUMP, dock, jump or receive remote assistance until the cycle completes."
New idea added in caps. Its not as limiting as being stuck in place, but my guess is it's enough. Sniper ship at zero running a defensive link = dead ceptor. Enough about the ceptors already. 5 man fleet. 2 Interceptors, 1 Covop cyno, 2 Blackops. Interceptors with E-Link start working on a structure, Sniper warps in to shoot them down, Covop lights up and Blackops jump in, Sniper dead. Bring multiple snipers? Interceptors jump over a few systems and start again. Catch Sniper ships as they try to move around to keep up with interceptors. And the escalation begins. In a few iterations of counter vs counter, Titans will be on the field.
Large ships require time to move and get on field. This first timer is stationary but immediate response. The second timer are nodes scattered all over the place, it'll take forever for a cap ship to get in place at one. If you do, by that time, you'll capture the node and be going to the new one somewhere else.
tldr: No time for escalation.
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Devi Loches
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Posted - 2015.03.04 23:25:18 -
[10] - Quote
afkalt wrote:Devi Loches wrote:Axloth Okiah wrote:It is incredible how many posts are devoted to interceptors while we have no idea about the fitting... imho one of the more elegant solutions (assuming its even an issue) would be making the entosis module thingy relatively cap hungry. Even if it's super cap hungry, you will only be going through 1 cycle. So you turn everything off, start up the E-Link, and then go back to burning around. They have stated that they are looking to have E-Link have low fitting requirements. Most people are assuming it'll be about the same as fitting a turret or a launcher. There a lot of other issues with the new sov, interceptors are just the most obvious and easily picked at. There is still very little benefit to owning sov. The indecies are still very crude guides (especially the Industry one). Seriously, who cares? There's not an interceptor with the lock range needed in existence that missiles can't trash. Yay, CCP fixed missiles.
You have a sniping missile ship that can hit a frigate orbiting 110km away at 4km/s? Post it. |
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Devi Loches
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Posted - 2015.03.04 23:36:01 -
[11] - Quote
Eli Apol wrote:Violent Morgana wrote:So I have gang of 20 ceptors, fit for extreme speed (20km/s for example and 150km locking range) and t2 Entosis Link. Who/What can stop my gang from reinforcing the whole region? The module needs to either disable any prop mods or make the ship stationary like siege does. That will give you the fights you are trying to force.
Also whats up with this prime time? Should we only have USTZ alliance, EUTZ alliance etc in huge blocks focused on very specific 4hour window in time? 20 (or fewer) Kitsunes. So thats 2bil in intys countered by 400mil in ewar frigs.
So far this seems like the only reasonable counter to the trollceptors I've seen. It keeps the risks of defense roughly equal to that of the attackers. (Not the insanely expensive interceptors mentioned above, just the basic interceptors that would be common. Interceptor fleets vs ewar fleets.) |
Devi Loches
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Posted - 2015.03.04 23:42:40 -
[12] - Quote
Eli Apol wrote:Devi Loches wrote:So far this seems like the only reasonable counter to the trollceptors I've seen. It keeps the risks of defense roughly equal to that of the attackers. (Not the insanely expensive interceptors mentioned above, just the basic interceptors that would be common. Interceptor fleets vs ewar fleets.) The T2 module is 100m iirc so either the inties are orbitting within easy web scram range with the T1 version, or they cost 100m+ Which is also gonna be hilarious if they hit a smartbomb camp on the way out
While 100mil is not exactly chump change, large coalitions have already shown that they have isk to throw at cap ship SRP. The cost might keep small corps and alliances from doing this, but not the large ones. They can replace 20 of these interceptors compared to 1 dread. |
Devi Loches
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Posted - 2015.03.04 23:44:22 -
[13] - Quote
afkalt wrote:Devi Loches wrote:Eli Apol wrote:Violent Morgana wrote:So I have gang of 20 ceptors, fit for extreme speed (20km/s for example and 150km locking range) and t2 Entosis Link. Who/What can stop my gang from reinforcing the whole region? The module needs to either disable any prop mods or make the ship stationary like siege does. That will give you the fights you are trying to force.
Also whats up with this prime time? Should we only have USTZ alliance, EUTZ alliance etc in huge blocks focused on very specific 4hour window in time? 20 (or fewer) Kitsunes. So thats 2bil in intys countered by 400mil in ewar frigs. So far this seems like the only reasonable counter to the trollceptors I've seen. It keeps the risks of defense roughly equal to that of the attackers. (Not the insanely expensive interceptors mentioned above, just the basic interceptors that would be common. Interceptor fleets vs ewar fleets.) And as I've said "basic" interceptors will die in a fire to missile ships. Even the "speed" ones will die. At 100m+ per SHIP at the death rate, they'll quickly stop becoming "throwaway".
And so people actually start using defender missiles to protect themselves from the ones they can't outrun. |
Devi Loches
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Posted - 2015.03.04 23:49:39 -
[14] - Quote
Galphii wrote:An interesting system with a few flaws which, if addressed, would make it worth trying on TQ.
* Reduce the range on the T2 entosis link to 50km. You want to bring ships in at a reasonable range for a fight to happen, and not just have a bunch of inty's circling the target at max range.
* Consider the minimum PG requirements of the entosis module to require a battlecruiser or above to use, again, to force actual fights instead of kiting/trolling crap.
* Perhaps the entosis module also prevents propulsion mods from activating? Just a thought.
* It might be more interesting to use the hacking minigame in some fashion instead of adding a 'sov laser'.
Yes
Yes, though personally I'd say cruisers
Yes, or a speed penalty like cloaking devices
No, sov is a game already, you don't need to 'hack' sov. It should be a sign of brute force. |
Devi Loches
Red Phoenix Rising Alternate Allegiance
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Posted - 2015.03.04 23:56:06 -
[15] - Quote
Eli Apol wrote:afkalt wrote:These phantom interceptors threats are nothing short of a nonsense if you live in your space. Precisely, it's no surprise that they're being hyped up as gamebreaking by TMC and on this thread - it's because goons don't want them to threaten their sprawl and want to get rid of them now. I have no connection to Goons whatsoever. I live in a single constellation that my alliance owns. I'm worried about these interceptors trolling and keeping me from being able to go have real fights by either swatting at them or endlessly counter-camping. |
Devi Loches
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Posted - 2015.03.05 00:03:09 -
[16] - Quote
afkalt wrote:Devi Loches wrote:Eli Apol wrote:afkalt wrote:These phantom interceptors threats are nothing short of a nonsense if you live in your space. Precisely, it's no surprise that they're being hyped up as gamebreaking by TMC and on this thread - it's because goons don't want them to threaten their sprawl and want to get rid of them now. I have no connection to Goons whatsoever. I live in a single constellation that my alliance owns. I'm worried about these interceptors trolling and keeping me from being able to go have real fights by either swatting at them or endlessly counter-camping. What, all 4 hours of "prime time" YOU DICTATE? The horror you might have a 4 hour kill farming window. WOE IS ME.
The primetime window is terrible too. Basically, I'm against a system that requires significantly less time and isk investment to attack and harass than defend. And if you want to camp your own system during your main playtime, then go ahead. My 'primetime' is more valuable to me than being forced to sit around and protect a flag from a couple cloaky campers or interceptors that have no real intention of trying to take and hold sov that I actually live in. |
Devi Loches
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Posted - 2015.03.05 00:08:04 -
[17] - Quote
Eli Apol wrote:Devi Loches wrote:I have no connection to Goons whatsoever. I live in a single constellation that my alliance owns. I'm worried about these interceptors trolling and keeping me from being able to go have real fights by either swatting at them or endlessly counter-camping. Endlessly... for four hours in the actual space you're actively using anyways. Lord TGR wrote:Hat, thy name is tinfoil. Oh look here's one of them, surprisingly you don't like the idea of them either and try to disparage my remarks rather than dealing with the fact that the obvious counter is pretty much ANYTHING in the game sitting at zero and running a defensive link. You could probably do it with a rorqual whilst boosting your mining fleet if you really want to bait them into an actual fight
The goal of defense isn't to bait attackers to fight, it's the other way around. Sitting at zero with anything for defense is basically iceberging. The goal isn't to create more camping, but actual fights. Interceptors are one way to show that this does not actually create dynamic fights. |
Devi Loches
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Posted - 2015.03.05 00:37:11 -
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Eli Apol wrote:Mostlyharmlesss wrote:If the changes goes through like they are now, I'm unironically going to take a 200 man interceptor fleet to Provi and reinforce the entire region in 4 hours. Sounds like good content creation - then they'll just flip it back 2 days later once you're bored of it - or are you actually then going to commit to fighting there, inhabiting the space and raising the indices yourself? It'd be great to see Goons come through on this, own the whole map for 2 days if you think you can - I'd be a willing spectator to a player driven event like that.
Since TCU won't have a cost attached to it, this seriously can happen. They can go around, blow up all the iHubs, plant TCUs everywhere, and force all stations into freeport mode. The fact that you think Goons aren't a threat and this is a joke shows you don't realize why small alliances don't like these changes. It supports slash and burn tactics. |
Devi Loches
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Posted - 2015.03.05 01:03:11 -
[19] - Quote
Eli Apol wrote:Mostlyharmlesss wrote:No, that's the point. We're not going to provide any content to whatever alliance holds the space. We're going to take their sov with an interceptor fleet because we dictate the battles and they will be unable to catch all of us. Which is essentially almost like Dominion sov where n+1 always wins. You can't dictate a battle when you're all in ships that do <100 dps. Sure you can cyno some caps in to one or two systems at a time, maybe even try moving them through gates to assist in multiple command point fights but when you're dedicating your numbers into essentially useless combat hulls you won't be able to hold a grid to complete your RFs or captures without bringing in reinforcements in far more killable ships. This is where you are wrong, with an E-Link, dps is only for ship vs ship. They are saying that they will ignore defending ships for the most part and just roll all of the timers in interceptors. Thus, RFing and creating timers, blowing up iHubs, and taking sov. All the while, denying any real engagement since they can just run away to another spot if a real defense is made. |
Devi Loches
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Posted - 2015.03.05 01:07:53 -
[20] - Quote
Accki wrote:People that are worried about the T2 Entosis link range of 250km been op.
it sounds like its a targeted module, so whatever ship fits it can only burn around in a bubble of its own target range, not the full 250k bubble
The primetime idea definitely needs a different idea behind it Sensor boosters... A 100km bubble is plenty big enough to burn around in if you are in an interceptor. |
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Devi Loches
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Posted - 2015.03.05 01:08:54 -
[21] - Quote
FlameOfSurvival wrote:SilentAsTheGrave wrote:FlameOfSurvival wrote:Sure we need Sov changes
but
where is the risk for the attacker? this is just an annyoing system that force sov holder to constantly show up to timers just because a random pubby RFed a system just 4 fun
increase the module price up to 100m-500m or let this module only be fitted on caps or increase the timer by 3x-8x Are you high? a little but would it be fun if a single person can reinforce your POS or POCO just because he had a noobship and activate a module for 10min? that would be a timer where you have to show up At the moment, it doesn't look like POS or POCO are controlled by E-Link, still need to grind those. |
Devi Loches
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Posted - 2015.03.05 01:13:07 -
[22] - Quote
Gizznitt Malikite wrote: I've been thinking about these blitzing inty fleets. My first though was about all the tools at our disposal to counter such lol-fit ships, for which there are plenty. However, further pondering has brought to mine the underlying problem that is driving this ridiculous scenario:
It comes down to the battle of effort. Sov. war, over the years, has basically evolved into break-their-will campaigns, where you first exhaust your opponent's will to fight long before you successfully take their space. The problem with the proposed scenario isn't so much inty's RF'ing structures, but that the effort to reclaim those structures is pretty heavy.
We can prevent inties and dessies from fitting the entosis link, but we'll still have the same situation. It is very easy for an organization to segregate their fleet into many, many small parts that simultaneously attack the sov of many structures. While many of these individuals will be countered, many more will also succeed. This is true anytime you have an empire expanding more than a constellation. Every successfully RF'd structure then results in a not insignificant effort by the defenders to reclaim the system or lose it.
The disparity is in the effort to RF the structure vs the effort to reclaim it. That is really what needs to be balanced.
Truth be told, if no one shows up, I believe the structures should revert back to the original owners control naturally. Also, I feel like there needs to be an additional step (i.e. an investment in effort) before the attackers truly make sov vulnerable.
Focusing on link fit inties is really sidetracking us from the above discussion, which is something we should be having.
This is exactly it. The interceptor discussion is just one example of how the underlying issues can be abused. It's too easy for a roaming harassment fleet to inflict serious damage to a system, even one that's lived in. |
Devi Loches
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Posted - 2015.03.05 01:15:56 -
[23] - Quote
Eli Apol wrote:Mostlyharmlesss wrote:What are you talking about? If we reinforce the entire region we just move 7 jumps to another constallation and voil+í and bunch of new timers. By the time the 5 minute Entosis cycle is done the hostile fleet might have arrived if they're flying frigates - Which, with 200 people will end quickly. If they're flying anything larger than that they'll never catch up to us before we finish our reinforcement cycles.
They could take a jump bridge, but then next time we move they'll have jump fatigue and won't be able to do it again for +5 minutes. You realise you then have a 10-40 minute timer depending on indices AFTER the first cycle is finished that you need to keep running your link on that structure for right? edit: and which can be reversed by a defensive link back to zero if you just run away
If even a few of those timers are successful, it can disrupt a region and require hours of 'grinding' the command nodes back to the original state. |
Devi Loches
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Posted - 2015.03.05 01:22:07 -
[24] - Quote
Jessica Serrato wrote: Sov is hard, its suppose to be. I don't agree with the current system, but making it into a laughing stock of "okay during this 4 hours we need 100 Frigates to remove Sov" isn't going to make it fun, its going to make it more of a pain. A game of "okay whoever collects the most nodes the fastest wins". Not to mention ignoring a few of the other unpleasant things in the game that people have been screaming about for years.
I think this is an okay start, but the new changes as is are seriously lacking thought and easily abused by loop-holers. I would prefer to see this held off til a more thought out system has been planned, not a rushed patch fix.
This is exactly it. The new system has too many obvious loop-holes that we as a community have already figured out. Sov should be earned. It requires a certain amount of grinding.
The new system makes it cost nothing to own 'sov' with a TCU but makes the iHub extremely important, more so than almost anything else. |
Devi Loches
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Posted - 2015.03.05 01:25:27 -
[25] - Quote
Eli Apol wrote:Devi Loches wrote:Eli Apol wrote:Mostlyharmlesss wrote:What are you talking about? If we reinforce the entire region we just move 7 jumps to another constallation and voil+í and bunch of new timers. By the time the 5 minute Entosis cycle is done the hostile fleet might have arrived if they're flying frigates - Which, with 200 people will end quickly. If they're flying anything larger than that they'll never catch up to us before we finish our reinforcement cycles.
They could take a jump bridge, but then next time we move they'll have jump fatigue and won't be able to do it again for +5 minutes. You realise you then have a 10-40 minute timer depending on indices AFTER the first cycle is finished that you need to keep running your link on that structure for right? edit: and which can be reversed by a defensive link back to zero if you just run away If even a few of those timers are successful, it can disrupt a region and require hours of 'grinding' the command nodes back to the original state. Exactly so who's worse off, the alliance with hundreds of systems and timers to worry about (and manage their fleet distribution and defence over) or the one with just two or three? Goons know this is gonna bend them over backwards logistically - just one bad day and they then need to deal with potentially hundreds or even thousands of timers to grind down in their own space. edit: And aside from spy intel, they don't know which one's are gonna escalate.
The small alliances who get swamped by fleets of 200 interceptors and get their iHubs blown up constantly, that's who loses. This does not hurt goons, they don't care if their unused space is burned. It's easy for people to jump in and take sov, but it's also too easy to completely disrupt an active community in a constellation. |
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